Meeting plan

Lion / Pick My Path

Pick My Path Den Meeting Plan

Scouts explain that choices have consequences, perform a Good Turn for another person, and learn basic rules of a game and play it. The selected Good Turn is an actual helpful action at the meeting, not a plan to help later.

Supported requirements
1, 2, 3

Adventure: Pick My Path
Rank: Lion (kindergarten)
Status: Elective
Selected activities: Consequence picture choices; a real Good Turn at the meeting; learn and play Lion Rock, Paper, Scissors
Suggested meeting duration: 60 minutes
Estimated leader preparation: 10-20 minutes to prepare picture prompts, choose a safe helpful task for the den space, and clear a small game area; allow 5 minutes for cleanup. Assumes up to six Scouts with adult partners and supplies on hand.

About this adventure

Scouts explain that choices have consequences, perform a Good Turn for another person, and learn basic rules of a game and play it. The selected Good Turn is an actual helpful action at the meeting, not a plan to help later. See the adventure page for approved plans and handouts..

Safety and respect

Meeting preparation

Overall preparation effort: Low, assuming the helpful task and materials are already available. Prepare a few picture prompts, identify the person or group to help, and arrange a simple play area. A separate purchase or multi-part setup would raise the effort rating.

Supplies

Pre and post meeting activities for scouts

Before

Bring a Lion adult partner. No advance activity is needed.

After

No additional work is required if the Scout explained a consequence, performed the helpful task, and learned and played the game. If the Good Turn was interrupted, complete it with the intended recipient and notify the leader.

Completion checklist

Sample Agenda

Time Activity Actionable leader notes
0:00-0:05 Welcome and opening Introduce the theme of choices and explain that the examples are pretend.
0:05-0:20 Choice-and-consequence pictures Scouts choose between simple options and describe what might happen next. Requirement 1.
0:20-0:25 Movement break Stretch and set up the helpful task.
0:25-0:38 Good Turn Scouts complete a useful, recipient-approved task with adult partners. Requirement 2.
0:38-0:43 Reset and transition Wash hands if needed, clear supplies, and circle up for the game.
0:43-0:55 Learn and play Rock, Paper, Scissors Teach the choices and outcome, practice together, and play a few rounds without elimination. Requirement 3.
0:55-1:00 Closing and completion check Ask one reflection and confirm each requirement was performed.

Leader notes and talking points

Welcome and opening (0:00-0:05)

Choice-and-consequence pictures (0:05-0:20)

Movement break (0:20-0:25)

Good Turn (0:25-0:38)

Reset and transition (0:38-0:43)

Learn and play Rock, Paper, Scissors (0:43-0:55)

Closing and completion check (0:55-1:00)

Official sources