Pick My Path Den Meeting Plan
Scouts explain that choices have consequences, perform a Good Turn for another person, and learn basic rules of a game and play it. The selected Good Turn is an actual helpful action at the meeting, not a plan to help later.
- Supported requirements
- 1, 2, 3
Adventure: Pick My Path
Rank: Lion (kindergarten)
Status: Elective
Selected activities: Consequence picture choices; a real Good Turn at the meeting; learn and play Lion Rock, Paper, Scissors
Suggested meeting duration: 60 minutes
Estimated leader preparation: 10-20 minutes to prepare picture prompts, choose a safe helpful task for the den space, and clear a small game area; allow 5 minutes for cleanup. Assumes up to six Scouts with adult partners and supplies on hand.
About this adventure
Scouts explain that choices have consequences, perform a Good Turn for another person, and learn basic rules of a game and play it. The selected Good Turn is an actual helpful action at the meeting, not a plan to help later. See the adventure page for approved plans and handouts..
Safety and respect
- Use simple, non-frightening examples of choices and outcomes. Do not frame mistakes as moral failures or ask Scouts to disclose family situations.
- Choose a safe, useful task that genuinely helps another person and can be completed during the meeting. No access to personal belongings or private spaces.
- Rock, Paper, Scissors is played for fun; no elimination, prizes, or pressure to win.
- Offer picture, verbal, gesture, and partner-supported participation. Keep paths clear.
Meeting preparation
Overall preparation effort: Low, assuming the helpful task and materials are already available. Prepare a few picture prompts, identify the person or group to help, and arrange a simple play area. A separate purchase or multi-part setup would raise the effort rating.
- Choose a small service task that benefits the meeting host or another person, such as organizing shared books with permission. Confirm the recipient welcomes the help.
- Create original picture prompts showing everyday choices and immediate consequences; do not reproduce handbook pages.
- Review the official Pick My Path guide and the official game instructions before the meeting.
- Tell families that a Lion adult partner should attend. No take-home activity is planned if the Scout completes all requirements.
Supplies
- Original simple picture prompts or blank paper and crayons
- Materials for the approved helpful task, if any
- No supplies needed for Rock, Paper, Scissors
Pre and post meeting activities for scouts
Before
Bring a Lion adult partner. No advance activity is needed.
After
No additional work is required if the Scout explained a consequence, performed the helpful task, and learned and played the game. If the Good Turn was interrupted, complete it with the intended recipient and notify the leader.
Completion checklist
- Requirement 1: Scout explained that choices have consequences.
- Requirement 2: Scout performed a Good Turn for another person.
- Requirement 3: Scout learned the basic rules of a game and played it.
Sample Agenda
| Time | Activity | Actionable leader notes |
|---|---|---|
| 0:00-0:05 | Welcome and opening | Introduce the theme of choices and explain that the examples are pretend. |
| 0:05-0:20 | Choice-and-consequence pictures | Scouts choose between simple options and describe what might happen next. Requirement 1. |
| 0:20-0:25 | Movement break | Stretch and set up the helpful task. |
| 0:25-0:38 | Good Turn | Scouts complete a useful, recipient-approved task with adult partners. Requirement 2. |
| 0:38-0:43 | Reset and transition | Wash hands if needed, clear supplies, and circle up for the game. |
| 0:43-0:55 | Learn and play Rock, Paper, Scissors | Teach the choices and outcome, practice together, and play a few rounds without elimination. Requirement 3. |
| 0:55-1:00 | Closing and completion check | Ask one reflection and confirm each requirement was performed. |
Leader notes and talking points
Welcome and opening (0:00-0:05)
- Set up: Seat partners in a circle and place picture prompts face down.
- Say: “Today we will think about choices, help someone, and learn a game.”
- Ask: “Can one small choice change what happens next?”
- Do: Explain that all examples are pretend and there is no wrong answer to share.
Choice-and-consequence pictures (0:05-0:20)
- Say: “Look at this picture. What could the person choose, and what might happen next?”
- Do: Use ordinary scenarios such as choosing to put a book away or leaving a path clear. Offer two options and invite Scouts to point or explain.
- Ask: “What might happen after that choice?”
- Check: The Scout explains a choice and a plausible consequence. Avoid scary outcomes or blame.
Movement break (0:20-0:25)
- Do: Lead a few stretches and move to the approved service task.
- Say: “Let’s make room to help with our next activity.”
Good Turn (0:25-0:38)
- Set up: Confirm the recipient wants the specific task. Use only items that belong to the meeting space.
- Say: “A Good Turn is a helpful action for another person. Let’s do this job together.”
- Do: Let each Scout perform a meaningful step, such as sorting shared books for the host with permission. Adults handle lifting or anything unsafe.
- Ask: “Who did our task help?”
- Check: The action is actually completed for another person; talking about a future chore is not enough.
Reset and transition (0:38-0:43)
- Do: Return materials, wash hands if needed, and circle up.
- Say: “Now we will learn a game with three choices.”
Learn and play Rock, Paper, Scissors (0:43-0:55)
- Say: “Rock beats scissors, scissors beats paper, and paper beats rock. We play together and keep going.”
- Do: Demonstrate the three hand shapes, practice slowly, then play partner rounds. Follow official directions if they differ; do not add elimination.
- Ask: “What happens when both players show the same shape?”
- Check: Each Scout learns the basic rules and plays at least one round.
Closing and completion check (0:55-1:00)
- Ask: “What was one choice or helpful action from today?”
- Do: Thank adult partners and the person who received the Good Turn, then close with a den cheer.
- Check: Confirm the Scout actually did the Good Turn and played the game.